Circle

A representation of a circle shape with basic geometric operations and collision detection.

  • Circle(pos: Vec2, radius: float)

Properties


NameDescriptionType
posThe circle's positionVec2
radiusThe circle's radiusfloat
areaThe area of the circlefloat
circumferenceThe circumference of the circlefloat

Methods


Collide Point

collide_point(point: Vec2) bool

Check if a point is inside the circle.

Parameters

  • point : The point to check.

Returns

bool : True if the point is inside the circle, otherwise False.

Collide Circle

collide_circle(other: Circle) bool

Check if another circle intersects with this circle.

Parameters

  • other : The other circle to check.

Returns

bool : True if the circles intersect, otherwise False.

Collide Rect

collide_rect(rect: Rect) bool

Check if a rectangle intersects with this circle.

Parameters

  • rect : The rectangle to check.

Returns

bool : True if the circle and rectangle intersect, otherwise False.

Collide Line

collide_line(start: Vec2, end: Vec2) bool

Check if a line segment intersects with this circle.

Parameters

  • start : The start point of the line segment.
  • end : The end point of the line segment.

Returns

bool : True if the line segment intersects the circle, otherwise False.

Contains

contains(shape: Vec2 | Circle | Rect | Line) bool

Check if a shape is completely contained within the circle.

Parameters

  • shape : The shape to check.

Returns

bool : True if the shape is contained within the circle, otherwise False.

As Rect

as_rect() Rect

Get the bounding rectangle of the circle.

Returns

Rect : The bounding rectangle of the circle.

Copy

copy() Circle

Create a copy of the circle.

Returns

Circle : A new circle with the same properties.