Audio
An audio buffer loaded completely in memory.
Constructor
Audio(file_path: str, volume: float = 1.0)Parameters
file_path: Path to the audio file to load.volume: Initial volume level (0.0 to 1.0+). Defaults to 1.0.
Note:
Audio file formats supported are WAV, FLAC, and MP3.
Properties
| Name | Description | Type |
|---|---|---|
volume | The volume of the audio, from 0.0-1.0, with values above 1.0 allowed for amplification. | float |
Methods
Play
play() → NonePlay the audio.
Note:
Playing the audio again while it's already playing plays a separate sound instance, meaning multiple plays can overlap.
Stop
stop() → NoneStop all instances of currently playing audio.