Collision
Functions for detecting collisions between shapes.
Overlap
overlap(a: Rect, b: Rect) → boolCheck if two rectangles overlap.
Parameters
a: The first rectangle to check for overlap.b: The second rectangle to check for overlap.
Returns
bool : True if the rectangles overlap, otherwise False.
overlap(rect: Rect, circle: Circle) → boolCheck if a rectangle and a circle overlap.
Parameters
rect: The rectangle to check for overlap.circle: The circle to check for overlap.
Returns
bool : True if the rectangle and circle overlap, otherwise False.
overlap(rect: Rect, polygon: Polygon) → boolCheck if a rectangle and a polygon overlap.
Parameters
rect: The rectangle to check for overlap.polygon: The polygon to check for overlap.
Returns
bool : True if the rectangle and polygon overlap, otherwise False.
overlap(rect: Rect, line: Line) → boolCheck if a rectangle and a line overlap.
Parameters
rect: The rectangle to check for overlap.line: The line to check for overlap.
Returns
bool : True if the rectangle and line overlap, otherwise False.
overlap(rect: Rect, point: Vec2) → boolCheck if a rectangle contains a point.
Parameters
rect: The rectangle to check.point: The point to check.
Returns
bool : True if the rectangle contains the point, otherwise False.
overlap(a: Circle, b: Circle) → boolCheck if two circles overlap.
Parameters
a: The first circle to check for overlap.b: The second circle to check for overlap.
Returns
bool : True if the circles overlap, otherwise False.
overlap(circle: Circle, rect: Rect) → boolCheck if a circle and a rectangle overlap.
Parameters
circle: The circle to check for overlap.rect: The rectangle to check for overlap.
Returns
bool : True if the circle and rectangle overlap, otherwise False.
overlap(circle: Circle, line: Line) → boolCheck if a circle and a line overlap.
Parameters
circle: The circle to check for overlap.line: The line to check for overlap.
Returns
bool : True if the circle and line overlap, otherwise False.
overlap(circle: Circle, point: Vec2) → boolCheck if a circle contains a point.
Parameters
circle: The circle to check.point: The point to check.
Returns
bool : True if the circle contains the point, otherwise False.
overlap(polygon: Polygon, rect: Rect) → boolCheck if a polygon and a rectangle overlap.
Parameters
polygon: The polygon to check for overlap.rect: The rectangle to check for overlap.
Returns
bool : True if the polygon and rectangle overlap, otherwise False.
overlap(polygon: Polygon, point: Vec2) → boolCheck if a polygon overlaps with a point.
Parameters
polygon: The polygon to check for overlap.point: The point to check for overlap.
Returns
bool : True if the polygon and point overlap, otherwise False.
overlap(a: Line, b: Line) → boolCheck if two lines overlap (intersect).
Parameters
a: The first line to check for overlap.b: The second line to check for overlap.
Returns
bool : True if the lines intersect, otherwise False.
overlap(line: Line, rect: Rect) → boolCheck if a line and a rectangle overlap.
Parameters
line: The line to check for overlap.rect: The rectangle to check for overlap.
Returns
bool : True if the line and rectangle overlap, otherwise False.
overlap(line: Line, circle: Circle) → boolCheck if a line and a circle overlap.
Parameters
line: The line to check for overlap.circle: The circle to check for overlap.
Returns
bool : True if the line and circle overlap, otherwise False.
overlap(point: Vec2, rect: Rect) → boolCheck if a point is contained within a rectangle.
Parameters
point: The point to check.rect: The rectangle to check.
Returns
bool : True if the point is within the rectangle, otherwise False.
overlap(point: Vec2, circle: Circle) → boolCheck if a point is contained within a circle.
Parameters
point: The point to check.circle: The circle to check.
Returns
bool : True if the point is within the circle, otherwise False.
overlap(point: Vec2, polygon: Polygon) → boolCheck if a point is contained within a polygon.
Parameters
point: The point to check.polygon: The polygon to check.
Returns
bool : True if the point is within the polygon, otherwise False.
Contains
contains(outer: Rect, inner: Rect) → boolCheck if a rectangle fully contains another rectangle.
Parameters
outer: The outer rectangle to check.inner: The inner rectangle to check.
Returns
bool : True if the outer rectangle fully contains the inner rectangle, otherwise False.
contains(rect: Rect, circle: Circle) → boolCheck if a rectangle fully contains a circle.
Parameters
rect: The rectangle to check.circle: The circle to check.
Returns
bool : True if the rectangle fully contains the circle, otherwise False.
contains(rect: Rect, line: Line) → boolCheck if a rectangle fully contains a line.
Parameters
rect: The rectangle to check.line: The line to check.
Returns
bool : True if the rectangle fully contains the line, otherwise False.
contains(outer: Circle, inner: Circle) → boolCheck if a circle fully contains another circle.
Parameters
outer: The outer circle to check.inner: The inner circle to check.
Returns
bool : True if the outer circle fully contains the inner circle, otherwise False.
contains(circle: Circle, rect: Rect) → boolCheck if a circle fully contains a rectangle.
Parameters
circle: The circle to check.rect: The rectangle to check.
Returns
bool : True if the circle fully contains the rectangle, otherwise False.
contains(circle: Circle, line: Line) → boolCheck if a circle fully contains a line.
Parameters
circle: The circle to check.line: The line to check.
Returns
bool : True if the circle fully contains the line, otherwise False.