Texture

Represents a hardware-accelerated image that can be efficiently rendered.

Constructor

Represents a hardware-accelerated image that can be efficiently rendered.

Properties


NameDescriptionType
alphaGet or set the alpha modulation of the texture as a float between 0.0 and 1.0.float
clip_areaGet or set the clip area (atlas region) of the texture.Rect
flipThe flip settings for horizontal and vertical mirroring.Texture.Flip

Methods


Make Additive

make_additive() None

Set the texture to use additive blending mode.

In additive mode, the texture's colors are added to the destination, creating bright, glowing effects.

Make Multiply

make_multiply() None

Set the texture to use multiply blending mode.

In multiply mode, the texture's colors are multiplied with the destination, creating darkening and shadow effects.

Make Normal

make_normal() None

Set the texture to use normal (alpha) blending mode.

This is the default blending mode for standard transparency effects.